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absenthanded
06-04-2003, 12:23 PM
Hey.

I've written a small test program in which I use a texture with alpha values on point sprites. Things work as expected, alpha testing and blending do what I want.

Then I dropped the code into a larger project that has had many people work on it over many years. Initially, to debug, I applied the same texture to two quads and got things working, finding the appropriate state I needed to modify.

Now everything I want to do with alpha works just fine for the quads, but when I comment out glBegin(GL_QUADS) ... glEnd() and uncomment the point sprite code, nothing works with alpha values.

So, since I have a something that works in a simple environment that doesn't work in a more complex one, I figure it must be some sort of state issue ... but then essentially the same technique on quads works.

What state affects GL_NV_point_sprites that doesn't have an effect on simple texture mapping?

I hope I've outlined the problem clearly enough. Can anyone give me input?

Thanks!