I’ve just bought a GeForce2 MX200 with 64Mb RAM. I’ve installed it but OpenGL behaves strange. It seemns to have some problems with the DepthBuffer.
In Both 3DSMAx & myOwn apps I have the same problem and I don’t know why
Thanks for your help,
Clau
Are you running your screen in 16 bit mode? If so, try 32 bit mode.
harsman
February 20, 2002, 11:52am
3
You’re running with a 16-bit z-buffer and you’re seeing z-fighting. Moving to 32-bit colour won’t help cause the MX supports 32bit colour with 16 bit z. Just push your near plane out.
Lev
February 20, 2002, 2:02pm
4
What is that? Why shouldn’t MX support 24 bit depth buffer?
-Lev
zed
February 20, 2002, 10:33pm
5
i have the same card
perhaps u have unified depth/stencil enabled (though there should be no problem) play around with the driver settings
harsman
February 21, 2002, 5:49am
6
It does support it, but you don’t get that many bits unless you ask for it.