View Full Version : Strange GeForce2 MX200 64Mb OpenGL behavior

02-20-2002, 06:42 AM
I've just bought a GeForce2 MX200 with 64Mb RAM. I've installed it but OpenGL behaves strange. It seemns to have some problems with the DepthBuffer.

In Both 3DSMAx & myOwn apps I have the same problem and I don't know why

Thanks for your help,

02-20-2002, 10:53 AM
Are you running your screen in 16 bit mode? If so, try 32 bit mode.

02-20-2002, 11:52 AM
You're running with a 16-bit z-buffer and you're seeing z-fighting. Moving to 32-bit colour won't help cause the MX supports 32bit colour with 16 bit z. Just push your near plane out.

02-20-2002, 02:02 PM
What is that? Why shouldn't MX support 24 bit depth buffer?


02-20-2002, 10:33 PM
i have the same card http://www.opengl.org/discussion_boards/ubb/smile.gif
perhaps u have unified depth/stencil enabled (though there should be no problem) play around with the driver settings

02-21-2002, 05:49 AM
It does support it, but you don't get that many bits unless you ask for it.