Clip-Planes as Polygons

I would to see my “clip-Planes” as polygons into my 3d scene ,what is the correct way make it??

Thanks in advance.

You should have the plane equation

Ax + By + Cz = D

You solve for a few vertices and display.

I would use values that make sure the polygon intersects with the frustum planes. Are you the same person who asked how to do that?

V-man

One way to do this is shown in the Rage128StencilCap sample on our developer relations site.

-Jason