View Full Version : opengl slang

02-27-2003, 02:40 AM
do someone knows how to do some preliminary tests on slang (on non 3dlabs cards, saw an SDK for wildcat only) ??
Is there a some sort of virtual machine (virtual gfx card?) to test it with ?
Or maybe a simple software compiler/debugger/viewer ?

I read the latest paper and got very interested with it.

cya and thanks.

02-27-2003, 07:30 AM
ya me too looking for that but i'm afraid there's nothing similar at the moment http://www.opengl.org/discussion_boards/ubb/frown.gif

02-27-2003, 07:42 AM
I'm hoping that the IHVs are going to implement drivers that support the extension, even if only in a software emulation, soon.
To any IHV reading this, can we get a word on this?

By the way, after reading the specs, Kudos to the GL2 working group - sounds very good! http://www.opengl.org/discussion_boards/ubb/smile.gif

02-27-2003, 10:37 AM
Yep, it sounds good, but I won't wait too much for sumthing to play with...
There are other shading languages around, is better for ARB/3DLabs dudes to move fast.

02-27-2003, 12:55 PM
I'm pretty confident that most if not all IHV's are already working on this.