Hi!
Does anyone know an easy (and fast) way to eliminate back projecting shadows when using the shadow map algorithm? I need a detailed description in order to understand it (I’ve read about it, but don’t understand how to do it.)
My problem is a scene with a pointlight in the middle and an occluder which in addition to casting shadow the right way - also casts a shadow on the other side of the light!
I hope someone can help me!
Thanks!
- Monica