View Full Version : What limits the number of textures?

05-07-2003, 11:44 AM
When I create textures with glTexImage2D, is the number of textures I can create limited by system memory or video card texture memory?

For example, if I have a 16Mb video card, and want to create 32Mb of textures am I right in thinking that I can do so but performance will suffer as it copies them from system to video card texture memory as they are bound?

05-07-2003, 12:14 PM
yes.. opengl will handle the management, so until your virtual memory in windows is full you should be able to add more textures.

05-07-2003, 12:43 PM
Thanks, that's a weight off my mind. http://www.opengl.org/discussion_boards/ubb/smile.gif