Ive just read this article:
http://www.acmqueue.com/modules.php?name=Content&pa=showpage&pid=139&page=1
which talks about the near future of real time graphics. It goes on about realtime photrealism. Personally, I totally disagree with the statement that we are close. Personally I think we arent even close to approaching photo-realistic graphics in realtime. The first step in the journey to this goal is hardware global illumination. How close is that to being a reality. And even then, take the rendered graphics in LoTR. Now, how much processing power did it take to render even one frame of say gollum? Alot. Now also consider the fact that although gollum looked pretty impressive, you could still tell that it was obviously a rendered character, at no point was anyone id think fooled into thinking he was real.
What are people’s thoughts on this whole issue? Im pretty interested in what you guys think.
I bring this up because there seems to be all of this hype with things like Doom3 and the Unreal3 video, I’d like people to have a reality check and realise that real time graphics at the moment are not THAT good