Hey,
I’m just writing a Quake 3 .bsp loader in Java. It works quite well, but I’ve got some problems with the “lighting”, actually blending.
Here are two screenshots:
-
Quake:
http://bloody-blades.de/images/transparencyQuake3.jpg -
My loader:
http://bloody-blades.de/images/transparencyLoader.jpg
So my question, how did they solve this in Quake 3 Arena ?
Probably blending? But how to do it correctly?
Thank you very much