I have a Big bitmap to display. I want to map the texture to the quads,so I believe I can’t map the whole bitmap to the quads because of its big size.
should I clip the Bitmap before hand or OpenGL provides me some methods to do this.
I think you must use many texture object
I have to split the bitmap by myself
Geez… when I read that subject I was halfway expecting a “Click here to enlarge your bitmap” spam message.
Ok, ok, enough of that