I have a terrain engine which uses VBO’s, the code for the VBO’s seems pretty solid, its abstracted away into a server kind of interface. Anyway, my terrain works flawlessly for anything less than and including 512x512 terrain. But when i load say a 1024x1024 heightmap, it lods the terrain, and then, first error is it doesnt draw the texture, the terrain is just plain white, also, after around 5 seconds, the program crashes and in video studio it says that the error occured for glBindBuffer
Oh yeah, im storing the entire vertex data in 1 VBO. So yeah, is there some kind of limit on how much data can be stored in a single buffer? Do I have to break it up into multiple buffers or am I plainly doing something wrong and should go back to debugging?
Oh yeah, im on WinXP, AXP 2800 512 MB Ram with a GFX5900 128MB RAM
Thanks in advance.