How do the big boyz fix dis?

I have a texturing problem with the junction of a textured quad (representing water) and my terrain mesh. It looks like the quad is jumping around … I am sure that many of you have had this problem and have found work arounds for it but I haven’t searched this site for other threads like this because I didn’t quite know what to search for so …

How do the big boyz fix dis prob?

I prepared an AVI (3.6Mb) demonstrating the problem … Any help would be appreciated so thanks in advance!

http://www.magnacom-inc.com/pleopard/flaking.avi

I made a post about this just last week:
http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/007243.html

The best solution is to just tesselate your water to share vertices with the geometry, but there are some hints there for avoiding the depth fighting if that’s not an option.

– Zeno