Hi y’all!
I’m a bit staggered over my inability to find any docs on the subject off … texture coordinate generation!
I scanned all the way from www.AAA.com to www.ZZTop.com and couldn’t find a single page or document explaining how to do a cylindrical or cubic wrapping of a texture on a model
You know, like many 3D modelers allow you to choose between ‘cylindrical’, ‘box’, and so on…
I can do shrinkwraps and spherical texture mapping, but that’s not very usefull for when I need to texture a box or a pipe.
Does anyone know how to do eighter of these two?
PS. Even opengl doesn’t support these two (Cylindrical & Box) texcoord generation functions