There is a point inited with x,y and z.
Now It has been moved by glTranslatef,glRotatef and some other commends.
How can i get the true location of this point by glGetFloatv(GL_MODELVIEW_MATRIX, mat) ?
Please don’t crosspost.
– Tom
There is a point inited with x,y and z.
Now It has been moved by glTranslatef,glRotatef and some other commends.
How can i get the true location of this point by glGetFloatv(GL_MODELVIEW_MATRIX, mat) ?
Please don’t crosspost.
– Tom