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View Full Version : using high-poly character models in OGL apps



RedSonja
11-02-2004, 09:30 AM
I want to incorporate a high-poly character in my OGL app (ie. not Quake, MDK etc). Are there libraries that handle all the skinning etc ? I just want to set the bones positions and have a library do the rest (even muscles, cloth etc). I don't mind paying for it. Any links would be great.

Thanks - RS.

Stephen_H
11-02-2004, 12:12 PM
Granny2:

http://www.radgametools.com/gramain.htm

edit - don't know if it handles cloth...

jwatte
11-02-2004, 05:58 PM
Everyone who uses Granny says it's great.

I don't think it has a published module that does cloth, though. For that, you can get a physics/collision library, like Novodex (affordable), Havok (really expensive) or ODE (free) and roll your own cloth using a connected mesh and collision queries to your base character.

RedSonja
11-03-2004, 01:52 AM
Thanks - Granny looks like the one. Do you know what the restrictions are on the evaluation SDK ?

RS.