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Malakai2007
11-29-2005, 06:53 AM
Hello,

If i create some rooms for my indoor environment, what would you suggest:

- The walls, ceiling and floor consist only of the corresponding inward-facing polygons.

or should i go this way:

- Each side (walls, ceiling, and floot) are made up of solid geometry.

Thanks for any suggestions!
Malakai

HellKnight
11-29-2005, 08:48 AM
The first one. Even if youre using CSG for creating the map geometry, you should get rid of the outwards facing polygons, since they cant be seen anyway.