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Lloyd
01-31-2001, 05:20 AM
Hi

I'm currently implementing Geomorphs in ROAM (Real-time Optionally Apdative Meshes). Has anyone done this....I'm having troubles with cracking :-(

Each node in the Binary Trianlge Tree has an associated morph value ( between 0 and 1), but in some cases, cracks appear due to two nodes (that share a vertex) having different morph values.

Any input would be greatly appreciated, as I'm gonna work on this until I get it sorted.

thnx

Lloyd

TB-Rex
02-02-2001, 02:29 AM
You should connect the neighbor-triangles of the diffrent quads. So you can split the tris only if you split their neighbors.

I hope it answer your question :-)