Ocean Simulator - Procedural Textures

I am currently working on an Ocean simulator and believe that procedural texture generation will be the most realistic method the represent the surface, as done in WaterFX :
www.3dpipeline.com

Has anyone worked on something similar who could offer advice, or recommend resources/examples?

Thanks in advance,

woua, this waterFx rocks )
I’m very intersting in a water Fx too, but I’ve no docs… If you find one, can you send it to me?
(mandor@sdf.lonestar.org)

Thx