View Full Version : Ocean Simulator - Procedural Textures

08-15-2000, 12:00 PM
I am currently working on an Ocean simulator and believe that procedural texture generation will be the most realistic method the represent the surface, as done in WaterFX :
www.3dpipeline.com (http://www.3dpipeline.com)

Has anyone worked on something similar who could offer advice, or recommend resources/examples?

Thanks in advance,

08-17-2000, 11:21 PM
woua, this waterFx rocks http://www.opengl.org/discussion_boards/ubb/smile.gif)
I'm very intersting in a water Fx too, but I've no docs.. If you find one, can you send it to me?