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juhu
12-16-2005, 04:52 AM
Hi

Is there any possibility to use a fragment program together with a fragment combiner program, as it is mentioned in early revisions of the NV_fragment_program spec (probably undocummented, provided only for compatibility)?
A solution which works only with older drivers would be perfectly okay for me.

Thanks, Helmut

Corrail
12-16-2005, 06:20 AM
There is the EXT_cg_shader extension which enabled CG shader support using OpenGL Shading Language Interface. Maybe you can use register combiner and texture shader using this interface.