View Full Version : OpenGL extensions library

11-09-2002, 01:28 AM
There used to be a openGL extension loading library on www.uni-karlsruhe.de/~uli2/ (http://www.uni-karlsruhe.de/~uli2/) , but this site is down. I'll bet someone here has got a copy on his hard disk. It would be very kind if someone could put it on a webserver or mail it to me (stefan.krause@augustakom.net). If someone mails it please post here that you did - a single copy should be enough http://www.opengl.org/discussion_boards/ubb/smile.gif !

If you know of any other working library (mus t work with ati and nvidia cards) let me know as well!


11-09-2002, 02:24 AM
I just mailed it to you


11-09-2002, 03:07 AM
Can someone mail me a copy too?

Much thanks...
email addy: gautam@cubicdesign.com


11-09-2002, 05:14 AM
i would like to get a mail, too..


11-09-2002, 05:59 AM

hm, he moved

11-09-2002, 07:54 AM
Yeah the ****ing university, where I had my site changed naming conventions for the webspace.
They suck. Thats why I moved. I hope the new location will be permanent.


11-09-2002, 08:24 AM
i would like to see your code not using windows.h .. my gl.h and such don't use windows.h as well, they define the function call types and all their own.. much more clean (and less compile time as no unneccessary huge header-tree get included)..

it isn't that difficult..

and for windows platforms, it would be neat (while not necessary) to have some #pragma comment(lib,"opengl32.lib") in directly..

anyways, great lib, thanks for doing the work..

11-09-2002, 10:45 AM
You can do like this instead:

#include <windows.h>

Will only include the most important things.

11-09-2002, 11:34 AM
i don't want it _AT_ALL_, humus http://www.opengl.org/discussion_boards/ubb/biggrin.gif i'm coding with sdl, and stl, and boost, and gl, and all that. i just try to not use anything os-specific (i know its impossible, but anyways http://www.opengl.org/discussion_boards/ubb/biggrin.gif)

btw, your extension library now successfully loads GL_ARB_fragment_program, i played around a little with the atioglxx.dll and.. hehe http://www.opengl.org/discussion_boards/ubb/biggrin.gif i lost now GL_ARB_multisample and won GL_ARB_fragment_program.. they create the string runtime, hehe.. fun to see http://www.opengl.org/discussion_boards/ubb/biggrin.gif

well then, dave now dives into the amazing world of 9700.. trying to render a.. triangle http://www.opengl.org/discussion_boards/ubb/biggrin.gif