glTexImage2D not working

I originally setup my tga loading code
to call gluBuild2DMipmaps() but when I try
to change it to call glTexImage2D() the textures don’t appear

I’m sure this may have something to do with
texture ID’s not getting bound and assigned
correctly but is this something I should worry about since gluBuild2DMipmaps() works
perfectly? I read in the programming guide
that gluBuild2DMipMaps calls glTexImage2D
anyway

heh… nevermind

I was using GL_LINEAR_MIPMAP_LINEAR
for the minification filter