To stall the pipeline I need to read back pixels from the card right?
glGetIntegerv won’t hur my performance if called before rendering each object will it?
Many thanks
Chris
To stall the pipeline I need to read back pixels from the card right?
glGetIntegerv won’t hur my performance if called before rendering each object will it?
Many thanks
Chris
In general glGet is pretty slow. What value are you retrieving? If it is dependant on the completion of previously issued commands you’ll cause a stall.