OpenGL AND RenderMan

Someone have something about converting/sharing RenderMan shaders and OPENGL shaders ?

OK, this is two very differents API …

But RenderMan seem to have already a lot a very good shader, and can generate beautifull and ultra-realistic scene

@+
Cyclone

Check out ATI’s Ashli Demo . It’s basically an effects viewer type of program that contains a bunch of RenderMan shaders that get rendered in realtime. It can compile the RenderMan shaders into DirectX 9’s PS2.0 and OpenGL’s ARB_fragment_program.

Being an ATI demo, it is obviously was built for the R3xx series of video cards, though. I have no idea on what the results (quality or speed) of running it on GeforceFXs would be. . .

EDIT: here’s a link to the SigGraph notes on the subject:
http://www.ati.com/developer/SIGGRAPH03/AshliNotes.pdf

EDIT (again): I hope ATI implements such a compiler into RenderMonkey sometime. . .

[This message has been edited by Ostsol (edited 09-09-2003).]

[This message has been edited by Ostsol (edited 09-09-2003).]

Great demo…
I just download and test it…It running on GFX too w/o nay problem.

The last version also support GLSlang!..

looks like have a bug in convolve example.

I check almost all GL examples - looks like some of them use UberBuffers which is not supported in NV3x/45.23/W2k…

Speed sometimes very slow…