The direction vector of directional light doesn’t have an effect in software. It works great in full hardware acceleration mode, but in software, even if I insert a direction vector of ( 0,0,0 ) it doesn’t have an effect and act like its a static lights illuminate down the Z axis.
Have an idea ???
Thanx, Itzik.
[This message has been edited by Almony (edited 03-26-2001).]
[This message has been edited by Almony (edited 03-26-2001).]
Are you using coordinates for a true directional light? To create a directional light you do something like so.
float dir[] = {0.0, 0.0, 1.0, 0.0};
glLightfv(GL_LIGHT0, GL_POSITION, dir);
If you were to use 1.0 as the last float value in the array, this will create a positional light at 0,0,1. Using 0 makes it directional with a vector of 0,0,1.
[This message has been edited by Deiussum (edited 03-26-2001).]