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FATBUDDHA
04-02-2000, 02:08 PM
Does anybody have any idea, as to why all of the depth values in the feedback buffer are set to zero when running under Win2000, but are correct when running under Win98?

I'd really appreciate anyones ideas on this matter (even rough guesses - 'cos I'm completely stuck!).

Thanks!! http://www.opengl.org/discussion_boards/ubb/smile.gif

harleybl
07-06-2000, 09:26 AM
What hardware are you using. I am seeing
similar behavior on a matrox G400 card under
win2k. However when I run on a machine with
a geForce 256 I am not seeing this happen.

Pauly
07-06-2000, 08:46 PM
Works for me using a G200 and Win2k