Hi... About 3d math...

Hi you all.

i am writin a 3d engine. Ýt has many capatibilies. But i dont know too much vector math… so i couldnt write good collission dedection class…
should i buy “Vector Calculus” ??? can i find it as a ebook on internet?

Regards,
Magneto

i can help u and i am trying to do collision detection with quake III bsp’s and i am not success ) hey my man call me :: ))

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