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View Full Version : Hi... About 3d math...



Magneto3D
11-10-2002, 02:24 AM
Hi you all.

i am writin a 3d engine. Ýt has many capatibilies. But i dont know too much vector math... so i couldnt write good collission dedection class... http://www.opengl.org/discussion_boards/ubb/frown.gif
should i buy "Vector Calculus" ??? can i find it as a ebook on internet?

Regards,
Magneto

GLCoder
11-10-2002, 07:32 AM
i can help u and i am trying to do collision detection with quake III bsp's and i am not success http://www.opengl.org/discussion_boards/ubb/smile.gif) hey my man call me :: http://www.opengl.org/discussion_boards/ubb/smile.gif))

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