Alright, guys, i’m making a new ogl wapper, and to test it, i decided to go w/ a simple tetris program, still in 2d, but w/ some added 3d effects.
Well, now i have a question.
How would you blow up a block?
I have my own idea, but i’d like to see what you guys think.
here’s how the block is arranged (it kinda looks like the blocks in the dungeons from the original Zelda)
888888888888
88++++++++88
8+8++++++8+8
8++888888++8
8++8++++8++8
8++8++++8++8
8++8++++8++8
8++8++++8++8
8++888888++8
8+8++++++8+8
88++++++++88
888888888888
the inner square is just 2 triangles
888888
88+++8
8+8++8
8++8+8
8+++88
888888
and the outer trapezoids are
888888888888888888888888
8+++++++++++++++++++88
8++++++++++++++++8+8
8+++++++++++++8++8
8++++++++++8+++8
8+++++++8++++8
8++++8+++++8
8++8+++++8
88+++++8
888888
bad drawing, but they’re also 2 triangles, same as the square, but the top is deeper and wider.
given that the enitre block is only 10 polygons (it’s small onscreen, so the tesselation is high enough), how could i make a good explosion?
i don’t need to have fire effects. maybe just like glass breaking. I’m just curious if you guys would further subdivide each poly w/ some random edge generator or what?
any cool ideas, lemino, k?
thx for the input in advance
-Succinct
[This message has been edited by Succinct (edited 11-17-2000).]