shadow z-buffer

does any one have an example of c/c++ implementation of the shadow z-buffer algorithm , or a web site address which i can find there a source for this algorithm, in order to understand it better ???

googled ‘shadow z-buffer’ and it appears to be what i know as shadowmaps (search for that) nvidia have a couple of papers/demos at their site that uses it, also www.delphi3d.net also IIRC

Originally posted by zed:
googled ‘shadow z-buffer’ and it appears to be what i know as shadowmaps (search for that) nvidia have a couple of papers/demos at their site that uses it, also www.delphi3d.net also IIRC

thanks for your answer , i will try to find there.