opengl 1.5 drives with the new extensions offered as of now is now available for the 3D Labs Wildcat VP series. when will these drivers be ready for the NvIDIA/ATI market? been searching online, i thought they were out there.
ATI released a Hotfix for a single game (CoD) which is a “snapshot” of a newer driver (pre Cat3.10) and it includes all OpenGL1.5-Extensions except the NPT-Textures. I’m using it already and I also wrote a small glSlang-Demo which works fine with that driverset.
The latest ForceWare drivers from NVIDIA already allow you to use all the OpenGL 1.5 features as extensions (ARB_vertex_buffer_object, EXT_shadow_funcs, ARB_point_sprite, and ARB_occlusion_query).
What about GLSL implementation from Nvidia?
The OpenGL shading language extensions (ARB_shader_objects, ARB_vertex_shader, ARB_fragment_shader) are not part of OpenGL 1.5.