Hi,
Here is my problem :
surface.c is a little program which shade a NURBS surface made from a 4x4 grid of control points…
http://www.opengl.org/developers/code/examples/redbook/surface.c
- Surface.c from the redbook is compiling fine and run well on a computer with a Geforce3
- Surface.c from the redbook is compiling fine and run well on a computer with an other video card
now, surface.c will not shade a NURBS surface 4x4 but 16x16 :
- Surface.c from the redbook is compiling fine and shade nothing on a computer with a Geforce3
- Surface.c from the redbook is compiling fine and run well on a computer with an other video card
Have you got an idea? or perhaps you had the same problem…
If you have a geforce3, can you try it?
I’m lost…
Thank you very much.
I am currently developping a modeller for my final year and if I can’t use a grid of control points bigger than 4x4 I don’t think it will be a good modeller…
ju