I have a sphere I am using around my world as a sky. Problem is, mapping a sky texture to it looks really yucky. I imagine the texture needs to be created in such a way it will map to a sphere nicely.
So, is there a way to make OpenGL map the texture properly for a sphere using the api, and if not, does anyone know of a program that will take a texture, and make it sphere map-able?
Thank you for the reply, but what I have happening with spheres right now is this:
I have 2 spheres. Outer and inner. Outer sphere has an opaque cloud image, and inner has a semi transparent cloud image. Outer one rotates on z a little slower than the inner one. Finished effect is a double layer of clouds. Looks aweseom except for the gibbled textures being all stretched on the spheres.
Is this kind of effect still achievable with sky boxes?