I have a wierd problem with the GL terrain engine I am programming.
Everything works perfectly with my Voodoo3 2000 AGP.
With a TNT2 everything is cool until lighting is applied to
the trees and gun model. Everything that is lit is just a black
silhouette.
With a GeForce2, and any non-hardware accelerated card, the terrain and
trees do this funny corss-hatching effect that fades in and out,
as though the depth buffer is not being cleared properly.
Why with opengl being such a standard and all, would things be so
problematic on different cards.
I realise I could be coding wrong (any ideas - I’m stressing)
but why would everything work great on some cards and completely
wrong on others. Because everything works as I have coded it too work
on my pc - why would it be different on others?
Please help - I’m desperate.
Chris