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pleopard
07-30-2002, 08:03 AM
I am completely green relative to Cg and have several questions about it. Any help would be appreciated...

1) Does Cg compile scripts to an linkable library, useable with C/C++ or do I have to ditch my existing engine and transition completely to Cg.

2) Will Cg work on non-nVidia cards?

3) What is the general consensus of the developer community relative to Cg? Is this a passing thing or am I going to have to re-educate myself and use it?

4) If I write Cg modules will I be able to use them with both DirectX and OpenGL or is there some difference in the way they are used with each?

5) Is nVidia committed to making this a freely accessible resource? Can we count on nVidia to keep it free or do I need to plan for a future payment of some sort?

6) Where is the best place for a Cg noob to get information on using it? Are there any developer's websites that condense the existing documentation to a level readable for non-computer science gurus or do I need to wade through the mega-info presented by nVidia. ... e.g. Is there a quick start guide somewhere?

Thanks in advance!

AdrianD
07-30-2002, 08:48 AM
http://www.cgshaders.org/forums/