[OT]: Is openml still in development?

http://www.khronos.org/developers/downloads.html

I’m adding sound and music to the engine and trying to avoid dx. I checked out the openml site (above) and only the spec is available, any other ideas? Would really like to avoid dx, but not at the expense of using a crappy interface.

Thanks…

John.

btw: Is this off topic? Or are openml and opengl related?

Thanks…

[This message has been edited by john_at_kbs_is (edited 11-07-2002).]

For sound and music you may want to have a look at OpenAL ( www.openal.org ); but I think it is no longer being developed since IIRC Loki Entertainment no longer exists. Don’t know if OpenML has a separate sound lib.

OpenAL is being developed as far as I know. I don’t think it has anything to do with Loki though. I think it’s from Creative.

Hey that api looks very familiar… I like, looks like it’s a natural extension of opengl, I’ll take a closer look at it…

Thanks…

John.

Since OpenAL was brought up here … do anyone know if OpenAL works on all soundcards or must the sound card vendor write drivers for it? I suppose it might be mapped onto directsound on windows, but I haven’t seen any information regarding this.

Well, here’s some OpenAL links: http://opensource.creative.com/ http://developer.creative.com/scripts/DC_D&H_Games-Downloads.asp?opt=2

I think Creative “kinda” has OpenAL drivers. In terms of coding, it is sweet. Easy to get up and going, full-featured, familliar syntax. UT2K3 uses it.

I haven’t done DSound stuff in a really long while (DX7). So I’m not sure how the driver quality compares.

I haven’t had problems on my RedHat box with an SBLive.

I guess, Creative hardware is pretty much the only sound hardware that needs to be considered. I don’t think too many gamers have other hardware. And onboard sound is like onboard graphics…what’s the point really of supporting more than playing WAVs for sound effects and OGGs for background music.

Well I guess nVidia does audio as well now. http://developer.nvidia.com/view.asp?IO=nvidia_audio_sdk
Anybody have any impressions on that?

But this is getting pretty far offtopic.

Originally posted by PK:
Well I guess nVidia does audio as well now. http://developer.nvidia.com/view.asp?IO=nvidia_audio_sdk
Anybody have any impressions on that?

nVidia’s Audio SDK is VERY chip specific. As far as I can tell it was only really designed for the nForce audio chip (though it does work on other chips, just not the 5.1 audio part).

[This message has been edited by NitroGL (edited 11-07-2002).]

Originally posted by stodge:
I don’t think it has anything to do with Loki though
AFAIK, Loki initiated the project. Creative joined, and took the lead when Loki closed.

I have been on the OpenAL mailing list since its beginning and I find it very annoying now that one can’t unsubscribe… (I have tried several times to no avail).

I was seduced when OpenAL first came out but I am now really wondering whether it is going to make it or not (I mean, I doubt it will know the same success as GL).

Hopefully I am totally wrong…

Regards.

Eric