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DogDog
04-29-2004, 06:41 AM
I've decided to use NVB files to export my 3d studio max 6 scenes to my own application.
I used NVIDIA's CgFX viewer source code for loading the NVB files.

The problem is that when the import finsihes all the vertices have zeros for z values. All other
data is intact.

Does anyone else has this problem?

In case I can't solve this problem, can anyone recommend other good file format to export models from 3DS Max or Maya with support for vertex skinning?

Tom Nuydens
04-30-2004, 12:21 AM
File format discussions are off-topic for these forums.

-- Tom