Handling camera position for full scene

Is there an fast way for changing the camera position with glLookAt? I don’t know how to use it for a whole scene with a lots of triangles, quads and lights.

Thanks in advance!

Maurits Lawende

Consult the FAQ.
http://www.opengl.org/developers/faqs/technical/viewing.htm#view0070

Thanks for your response! I didn’t saw it in the faq before you replied. But thanks for your fast answer!

Maurits Lawende