View Full Version : Handling camera position for full scene
Is there an fast way for changing the camera position with glLookAt? I don't know how to use it for a whole scene with a lots of triangles, quads and lights.
Thanks in advance!
01-18-2002, 12:53 PM
Consult the FAQ.
Thanks for your response! I didn't saw it in the faq before you replied. But thanks for your fast answer!
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