View Full Version : How to implement this without Glut

12-01-2003, 07:34 PM
For example, I used glutIdleFunc(), sleep() and glFlush() to print some letters one by one on the graphics. I also used single buffer to make it work.
If I can not use glut, how can it work at the same way? Any simple sample codes? Nehe has too much codes....


12-01-2003, 08:03 PM
Exactly the way NeHe does. Of course you can cut down error checking & use full screen only app so eliminating 1/3 of all code, but the basement stays. You can chenge kb routine by using getKeyState.

12-01-2003, 10:06 PM
Just to emphasise the point that has been made twice now (in each of your posts) - go to nehe (http://nehe.gamedev.net) and look at the code/tutorials there.

And stop posting nube questions on the Advanced forum.

12-01-2003, 11:39 PM
^what he said^