View Full Version : Are "GL_EXT_secondary_color" & "GL_EXT_texture_env_combine" compatible?
I have received conflicting feedback about whether the secondary color array can be specified by the texture combiner extension. Is this possible, and how is it done?
02-04-2007, 05:21 PM
They are compatible.
If you are asking if you can specify the secondary color in your tex combine code, then I think the answer is no.
Look at page 189 (203 in Adobe Reader) of the GL 2.1 spec.
No way to specify the secondary color.
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