Hi! I was wondering if someone could point out where can I find information about few topics :
- opengl’s mathematical representation of images.
- Maths behind GL_MODELVIEW and GL_PROJECTION.
Thanks
Pran
Hi! I was wondering if someone could point out where can I find information about few topics :
Thanks
Pran
concerning 2.), there’s an appendix in the OpenGL RedBook (an online version can be found on opengl.org), explaining how the matrices get setup for the different transforms.
For 1. I don’t really understand what you want to know. Maybe the glPixelStore function will give you a solution.
Jan