anything special one needs include in a GL app to take advantage of their 3Dcard???nt

nt

Use OpenGL?

well. yes i suppose. i’ve always assumed that was the point of the openGL library. but i’m just curious. i mean like i use a geforce 3. sometimes i get the impression there may be something one could do to a gl app to take advantage of an individual chipset.

For chip specific features, use extensions. This has already been beaten to death, but anyway

[ul][li]*get the appropriate headers for your 3d chip (nvidia.com might be a good start)[/li]*at runtime get the list of supported extensions (extension string)
*import the extension functions. On Win32, use GetProcAddress(blabla)
*fire away
*make sure you have a fallback path that works if the extensions are notsupported[/ul]

thanks i apreciate it. i’ve been rather hesitant to ask for fear of verbal beating and ostrisization

Originally posted by wildeyedboyfromfreecloud:
thanks i apreciate it. i’ve been rather hesitant to ask for fear of verbal beating and ostrisization

That’s because you can find answers to questions like this in the OpenGL FAQ