Ive done a search, and I found a semi-solution to the problem, however it was a thread from a year back, and the solution was beta drivers.
Im running beta forceware 91.31 drivers on a 6600.
My actual problem is that I keep getting a GL_FRAMEBUFFER_UNSUPPORTED_EXT return from glCheckFrameBufferStatusEXT. Ive gone over the code many times, but I just cant get away from this error. I’ll post the code involved so I can get a second opinion. Im completely out of ideas … :-\
Sorry, I just blipped out the glTexParameter stuff, its just mundane texture clamping and min/max filter attributes. The texture is clamped in S and T, and the min/max filters are both LINEAR.
The GL_DEPTH_COMPONENT16 is actually what was killing it. I guess Im stuck with 24b zDepth then
Thanks very much for the help