FBO problem in GFX5200

I use the following code to setup the framebuffer:

GLuint color_tex,depth_rb,fb;
glGenTextures(1,&color_tex);
//initialize textures
glBindTexture(GL_TEXTURE_2D,color_tex);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,512,512,0,GL_RGB,GL_UNSIGNED_BYTE,0);

glGenRenderbuffersEXT(1, &depth_rb);
//initialize depth renderbuffer
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_rb);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, 512, 512);

glGenFramebuffersEXT(1, &fb);
//initialize frame buffers
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,GL_COLOR_ATTACHMENT0_EXT,GL_TEXTURE_2D,color_tex, 0);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth_rb);

The code seems right, however, it doesn’t work in my system. If I comment out the depth attachment it works. I always get FRAMEBUFFER_UNSUPPORTED, no matter what format I choose for DEPTH_COMPONENT(16,24 or 32).

So, what’s the deal here? I have the latest drivers(75.90) and the extension is supported in my card.
I could assume it’s because the FBO implementation is still in beta, but other users tried it in 6800 and it worked.

what about to search for this problem on this forum ? :slight_smile: , you must change some settings in driver option , maybe a profile too. Then try to reinstall driver and it should work.

Ok, I installed 76.45 drivers and it works :slight_smile: Thanks for the reply.