View Full Version : Lightwave LWO object format + Endomorphs
03-28-2001, 07:18 AM
This might be a bit off topic, I apologize. But I cant find any better forum.
Does anyone know how endomorphs work, and how I can use them in OpenGL. They are stored in LWO files, but I cant find any info or anything about how they work and how they are stored.
Anyone, please point me in the right direction or submit info here.
03-28-2001, 05:09 PM
Well, you could try www.wotsit.org. (http://www.wotsit.org.)
03-28-2001, 10:50 PM
you could take a look at the LW SDK page which contains the 'official' LWO file format description : http://members.home.net/erniew2/lwsdk/docs/
03-28-2001, 11:27 PM
Thx you guys...
I found out that it stores "vertex displacement deltas" for each vertex in a vertex-map. But what is that, is there any good theory for morphing out there.
What I want to do is: load an LWO in lightwave and have a custom 'morph-mixer' in my code to do real-time facial animation and stuff.
03-28-2001, 11:29 PM
sorry.... last mess wrong
load in OpenGL / c++ code
(NOT in lightwave, that is no problem obviously http://www.opengl.org/discussion_boards/ubb/smile.gif
Powered by vBulletin® Version 4.2.3 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.