OK … The black and white stuff works fine, but how do I get lighting to work?
float Grey[4] = {0.3f,0.59f,0.11f,1.0f};
glCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV,1);
glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, Grey);glCombinerInputNV(GL_COMBINER0_NV,GL_RGB,GL_VARIABLE_A_NV,GL_TEXTURE0_ARB,GL_UNSIGNED_IDENTITY_NV,GL_RGB);
glCombinerInputNV(GL_COMBINER0_NV,GL_RGB,GL_VARIABLE_B_NV,GL_CONSTANT_COLOR0_NV,GL_UNSIGNED_IDENTITY_NV,GL_RGB);
glCombinerOutputNV(GL_COMBINER0_NV,GL_RGB,GL_SPARE0_NV,GL_DISCARD_NV,GL_DISCARD_NV,GL_NONE,GL_NONE,GL_TRUE,GL_FALSE,GL_FALSE);
This produces a nice B&W image, but disables lighting … where do I go from here?
Regards