volumetric graphics book?

Anyone looked at this book?
http://www.real-time-volume-graphics.org/

I’m beginning work on a volumetric renderer using 3D textures. I also have a need to extract iso-surfaces for another aspect of the project.

Thought this book might be helpful.

Comments?

This book contains material presented at IEEE Visualization / Siggraph as a course on Volume Graphics. Try googling for this course notes.