View Full Version : Cloth modeling

05-18-2001, 07:22 AM

Where can i find some information on cloth modeling, please?

I have some idea on the subject. For example modeling cloth with strings but i 've still some doubts on some points.


05-18-2001, 08:59 AM
Check out gamasutra: http://www.gamasutra.com/features/20000327/lander_01.htm . They had another one earlier too, but I didn't look for the URL for that one. The page that I linked to should have a link to the old one though.

[This message has been edited by tsuraan (edited 05-18-2001).]

05-19-2001, 02:45 AM
Thank you very much http://www.opengl.org/discussion_boards/ubb/smile.gif

Tim Stirling
05-19-2001, 04:13 AM
Whats this thing with cloth modeling that everyone wants to do. No offense (I am sure having realistic clothing in UT or Q3 would be cool) but wouldn't something llike more advanced water, specialy waterfalls/rapids/rivers, or better modelling of trees, or people, grass, refractive glass... would be more interesting and usefull. However I suppose it is still quite a chalange with some hefty physics!

Just my 2 pence http://www.opengl.org/discussion_boards/ubb/smile.gif

05-20-2001, 04:51 AM
You should check out darwin3d.com, that has lots of good articles. Also do a search on google for "baraff witkin cloth". Those guys also held a great introduction to physical modelling at SIGGRAPH some years ago, that you should look at. It's called "Introduction to physical modelling, siggraph 97 course notes" or something along those lines. Intel's developer section also has a pretty good article on cloth modelling, with full source.

05-21-2001, 03:24 AM
Look at http://www.cs.cmu.edu/~baraff/pbm/pbm.html to start then URL] http://robotics.stanford.edu/ba-colloquium/previous/spring99/baraff-abst.html and finally http://citeseer.nj.nec.com/cs?q=simulating+cloth&cs=1

[This message has been edited by iss (edited 05-21-2001).]

05-21-2001, 07:48 PM
For a stable, interactive cloth algorithm - check out the Graphics Interface article by Mathieu Desbrun. It is very simple to animate, fast, and most importantly, unconditionally stable.

A continuation of this work can be found at my site: http://www.cs.caltech.edu/~mmeyer/Research/Cloth/

05-22-2001, 12:01 AM
I forgot one great link, "Advanced character physics" by Thomas Jakobsen. It contains some good ideas for interactive cloth simulation as opposed to a more offline approach.

[This message has been edited by harsman (edited 05-22-2001).]