View Full Version : T&L related

09-19-2000, 09:53 AM
My question may sound stupid/obvious for certain people, but never mind :
Is T&L automatically used for camera/view matrix tranformations in standard OpenGL applications if the graphic hardware supports it or do you have to call specific extensions ?

09-19-2000, 10:24 AM
Short answer: yes.
Longer answer: yes, but it is not likely to be an optimized use of the T&L hardware. Such optimization generally requires the use of vendor specific extensions.